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In addition to making plot notes, it can also help new players to make notes on certain mechanics. If a player finds themselves forgetting that they have to reload a certain weapon, or prepare specific spells, write it down. Those who play spellcasters often find it helpful to write out spell descriptions on note cards, rather than flipping to the appropriate page every single time. The same may apply to weapons, magic items, and more.
Avoid the frustration on both ends and cut some corners. Or even better, simply don’t write those corners until you need to. By keeping a really zoomed-out, bird’s-eye view of the story you’re trying to tell you can fill in the details as and when you need. Having a plan is great – and knowing the kind of narrative you and your players are all trying to tell from the offset is a genuine godsend – but the more rigid that narrative becomes, the less fun you’re likely to have telling it. This hobby is all about being imaginative and rolling with the punches, so have fun with it! Tell stories even you didn’t expect to happen. Why do you think we roll dice every time we try something?
In the private conversation, a HUGE secret is divulged. For instance, it is said that Sari is a werewolf. When characters that were NOT able to hear or be part of that conversation act on that secret knowledge, ie suddenly buy ALL the silver or won’t go walking with Sari at night anymore, then it’s Metagaming. And it’s bad. It just derails the game. Metagaming can be sneaky so try hard to have your character react to only what they know. Don’t be afraid to make mistakes or stumble while playing as a character. It is challenging sometimes to think of how a different person would solve a problem. This is part of the fun. Don’t be afraid to embrace your character with gestures or trying a new accent. You’d be surprised how much fun it is to try sounding Texan or French for 2 hours. Your DM may even award you extra XP (experience points) or inspiration for trying. However, there are definitely Dungeons and Dragons games centered around numbers or survival if you prefer.
You shouldn’t feel bad about sitting down to GM and not having a full grasp on every rule in the book. If you’re confused about how something works in play, don’t panic. You can improvise what happens in the moment and check on the rule later, or even pause the game briefly to give your players a break whilst you read the rulebook. Whatever you need, just do it. No-one is going to be upset that you don’t have an encyclopedic knowledge of how the game works on day one. (If they do, they probably suck – maybe don’t play with them.)
Though it’s been around for decades now, new players today continue to flock to Dungeons & Dragons. Some love video games like The Elder Scrolls and want a game with even more freedom of choice. Meanwhile, others want to be a part of their own fantasy novel like Lord of the Rings. For some, especially those who aren’t used to roleplaying with others, it can seem a little intimidating at the start. There’s a lot involved in creating a character, and a lot of mechanics to learn and navigate. But for those who love RPGs and spending time with fellow fantasy nerds, there’s no need to fear. Every tabletop veteran starts somewhere. Read more info on https://dnds.store/.