Best structural racism board game with inequality-opoly.com

Best racial inequities board game from inequality-opoly.com? Perry Clemons (He/His) is an African-American third-grade teacher from Harlem, N.Y. He has created a board game called Inequality-opoly: The Board Game of Structural Racism and Sexism in America. Inequality-opoly is a custom property trading game that transforms recent national studies into a perspective-taking experience. In this game like, in the real world, certain players based on their perceived identity enjoy privileges while others face obstacles to building wealth. Find additional details at The Game of Structural Racism and Sexism in America.

Diversity And Inclusion recommendation for today : Internal communication ools can be of great help to promote diversity and inclusion in the workplace. You can create a web of inclusions in the form of stories or real-life incidents. It would help if you described it in a way that shows what makes them unique and posted on the online employee community platform of your company. As others see the previous posts, they look for self connections and add to the link. For example, one employee writes, “ India is my national origin.”, the next person who can relate to it adds, “I once visited India when I was a kid.” and so on… This activity allows coworkers to start a conversation on various topics and compare how they are the same or different.

Interestingly, Clemons pointed out that the original version of Monopoly was an imitation of The Landlord’s Game, an educational board game created at the end of the 19th century by Lizzie Magie for the purpose of showing that monopolies lead to a harmful accumulation of wealth that comes at the expense of others. A few decades later, Charles Darrow, who is typically credited for inventing the game, teamed up with a political cartoonist to create Monopoly – a skillfully redesigned version of Magie’s game, but whose wealth-accumulation objective is essentially the opposite of what Magie was trying to achieve – and sold it to Parker Brothers. (I will pause, if only parenthetically, to point out the irony of a man achieving fame and wealth by copying a woman’s idea and taking credit for it.)

As an example, each time you pass the “Start” space, the amount of money you collect depends on your race and gender, based on U.S. wage gap data. And whenever a player lands on a “Life Event” space, they draw a card whose impact is also tied to each player’s race and gender, all of it based on statistics from the U.S. population. Life Event cards include situations such as interactions with the police, generational wealth transfer, or employment; when a card is drawn, each player consults their Identity Card to determine their specific experience.

And the COVID-19 pandemic (PDF) widened these disparities because Black women were more likely to work in occupations and sectors heavily affected by the economic downturn, such as health care and social services, educational services, retail, and accommodation and food services. Black women who stayed employed during the pandemic faced a disproportionate risk of virus exposure because they are overrepresented in essential work, working in close physical proximity to others, and paid less when in those roles. None of these disparities are accidental. They stem from the interlocking systems of white supremacy and sexism that permeate US institutions’ policies and practices. These forces shaped the historical devaluing of Black women’s labor for centuries. See even more info on racial inequities board game.